Shooting = Archer (wiz terms: Archer elminage terms: hunter as always and forever a useless class) this is probably not new, but i didn't know about this). (also, from what i'm reading in jp wiki, the elite skill they learn dramatically raises % of rare loot drops. class and they use "alchemy-type" spells like debuffs/buffs). (Wiz terms: Thief and Bishop rolled up into 1 char. Oh, also they're "Alchemist-equivalent" in terms of spells. Learning = that class that unlocks traps and shit, i think the blood code is "Joshua" or some nonsense. ![]() Holy = Knight (wiz terms: Lord equivalent, except there's a new class which might be another Lord offshoot). class if you have X/Y "trait".Ī battle = Warrior (wiz terms: Fighter-equivalent)ĭevil = Samurai (wiz terms: samurai-equivalent) = table showing the required bonus points you need to roll to unlock X/Y char. * that might have been in the original code realize, don't come at me for not knowing if it was. that was the single biggest problem in Abyss/Code Hazard as, if you were autistic enough, you could farm materials from enemy drops and just always be OP.Īlso, they added side-missions of the kind where you hunt down powerful enemies for shit. What i'm now hoping for is that they balanced the scarcity of crafting (enchanting) materials so that you can't always just upgrade everybody's shit and immediately be more powerful. I was all pumped about every encounter being possible party wipe but, just like Code Hazard, is you bother to autistically enchant everybody's shit you will never lose. i regret to inform that after having done that the difficulty seems to be the same as always. 1 party with the provided battle daggers and am owning the encounters after breaking down the excess weapons/armor/accessories you start the game with and using the parts to enchant everybody's shit with +1's. * uh, i had forgotten to equip my chars properly is what happened. less brain dead) than operation abyss, right from the word go. Definitely much, much more "interesting" (i.e. ![]() Can't comment on the maps/dungeons as I haven't even yet cleared the 1st dungeon, but i'm uploading to YT a 10 min video of the game's beginning + me creating a character. you will not pass the 1st fixed encounter in the tutorial dungeon. besides the fact there are new classes (know nothing about them), if you don't play "for real" and make a good party and outfit them correctly. you will get party wiped if you don't either:Ī) use the leveled-up chars they give you for free at game startī) create your party super-duper-uber min-maxed like a proĪnd, of course, (i mention the following because in Abyss this didn't matter): ![]() right from the very 1st dungeon and from the very 1st encounter.
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